This is a documentary film about anime fandom in the United States. If you enjoy this video PLEASE review it at Amazon! http://www.amazon.com/Cosplayers-Movie-Carey-Martell/dp/B002SQJFSC
Internet Movie Database listing http://www.imdb.com/title/tt1568810/
Cosplay (コスプレ kosupure?), short for "costume play", is an activity in which participants wear costumes and accessories to represent a specific character or idea from a work of fiction. Cosplayers often interact to create a subculture centered on role play. A broader use of the term cosplay applies to any costumed role play in venues apart from the stage, regardless of the cultural context. This type of cosplayer may be associated with being a fan and is often labeled as an otaku.
Favorite sources include manga, anime, comic books, video games, and films. Any entity from the real or virtual world that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa. There is also a subset of cosplay culture centered on sex appeal, with cosplayers specifically choosing characters that are known for their attractiveness and/or revealing costumes.
The Internet has enabled many cosplayers to create social networks and websites centered around cosplay activities, while forums allow cosplayers to share stories, photographs, news, and general information. The rapid growth in the number of people cosplaying as a hobby since 1990 has made the phenomenon a significant aspect of popular culture. This is particularly the case in Asia, where cosplay influences Japanese street fashion.
Cosplay costumes vary greatly and can range from simple themed clothing to highly detailed costumes. Cosplay is generally considered different from Halloween and Mardi Gras costume wear, as the intention is to accurately replicate a specific character, rather than to reflect the culture and symbolism of a holiday event. As such, when in costume, cosplayers will often seek to adopt the affect, mannerisms and body language of the characters they portray (with "out of character" breaks). The characters chosen to be cosplayed may be sourced from any movies, TV series, books, comic books, video games or music bands, but the practice of cosplay is often associated with replicating anime and manga characters.
Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, in a variety of qualities. These costumes are often sold online, but also can be purchased from dealers at conventions. There are also a number of individuals who work on commission, creating custom costumes, props or wigs designed and fitted to the individual; some social networking sites for cosplay have classified ad sections where such services are advertised. Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, accessories, and various raw materials, such as unstyled wigs or extensions, hair dye, cloth and sewing notions, liquid latex, body paint, shoes, costume jewellery and prop weapons. Some anime and video game characters have weapons or other accessories that are hard to replicate, and conventions have strict rules regarding those weapons, but most cosplayers engage in some combination of methods to obtain all the items necessary for their costume; for example, they may commission a prop weapon, sew their own clothing, buy character jewelry from a cosplay accessory manufacturer, buy a pair of off-the-rack shoes, and modify them to match the desired look.
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This 'rock and roll'-style documentary film explores the anime subculture in North America with footage from anime conventions and interviews with fans, voice actors and artists.
If you are a cosplayer and have trouble explaining the hobby to friends and family, showing this film to them will help you!