Since the narrator finds out that a real person is playing and deciding which choises to choose, he then shows the player a video that pretty much informs the player to choose "correctly" and to make responsible choices and narrator assumes you will now make well thought out choices. Anyway, after you find out the story is ruined because (i think) a player cannot do "correct" choices, because that would defeat the purpose of "choice". free will is the keyword here and I think this ending is about free will. after that, you then mysteriously get teleported to a working story, i think this is because the narrator, tried to restart the game in an attempt to make the story work. When you get to your boss's office, you will see a voice recorder that is impossible to use (even with a mic enabled, lol) (originally there's a pin-code) anyway, the narrator doesn't realize that. so he assumes you are just wasting his time, he assumes you are trying to ruin his story on purpose. Then you will get teleported and get to play as the narrator (or instead you are still the player, but get to spectate stanley, which is not a player, meaning he has no free will or choices) and you see that stanley is not moving. This is to show that stanley isn't a player and cannot decide to walk, choose, etc. Unlike other endings, the credits actually roll up, because of that a lot of people say this is the true stanley parable ending, which honestly it probably is. this game is all about choice. and this ending is about choice. honestly, this is the best stanley parable ending for me, and I hear even the developers say this is the true ending.
***FOR ANYONE WONDERING***
at 7:20, the story was not ruined because I took the door on the right. it doesn't matter if i take the door on left the same things will happen, the same outcome, the same ending.
Personally I consider the Museum ending to be the true ending, as it's the only ending (besides Heaven but that's more of an easter egg than an actual ending) that breaks the 'cycle' of the game restarting itself every time you reach an ending.
I took this to be a statement about the limits of game design. The narrator dissociates you from Stanley when he discovers you are a player. The two doors is a simile for the pre-ordained nature of events in video games. Whatever choice you make its meaning and its implications are defined by the game designers and even in open world games you are living out their story, every character, place and event was put there for you to find. The voice code scene seemed like a metaphor for player individuality, your voice is something very personal and specific to you, it's also something that video games generally don't have a way to interpret, precisely because the human voice is so variable. The game cannot hear you, you have no voice, no individuality and there is nothing about what you did in the game that stood out from what anybody else did. While that may seem harsh I think of it less as a critique of games and more of an ode to real life. Games are fun, they provide stories for us that we can feel involved in the telling of, but ultimately real life has something no game could ever compete with, the ability to write your own story, to use your voice, to take the door on the right.
What makes this the saddest ending for me is the fact that there are players out there who got this ending, closed the game, and never played it again, leaving the narrator waiting for Stanley forever.
The saddest ending imo was (I played this a long time ago so it's a little vague) in a room with wall decorations of stars and there are stairs and you keep going up the stairs and fall off to kill yourself and he tries to stop you
Are there any other games like this in the making or already out? I never got to play this, and I would love to, but I've already seen multiple endings, and a lot of gameplay. My parents would never buy me games and now that I got the money I wanna be able to play amazing games like Stanley Parable lmao
This is the saddest one by far. The narrator deluding himself at the end, telling Stanley to take as much time as he needs, despite the impossibility of the player making Stanley make the choice. Just thinking about the Narrator waiting for all eternity for a choice that will never happen is heart tearing.
Turngar Dreamchaser there is a sadder one, where you bond with the narrator and make him “truly happy”, and then you throw yourself off really high stairs until you kill yourself. The narrator is so sad.
From least greatest (10) to greatest greatest (1), the poems in this list are limited to ones originally written in the English language and which are under 50 lines, excluding poems like Homer’s Iliad and Edgar Allan Poe’s “Raven.” Each poem is followed by some brief analysis. Many good poems and poets had to be left off of this list. In the comments section below, feel free to make additions or construct your own lists. You can also submit analyses of classic poetry to [email protected] They will be considered for publication on this website.
10. “The Road Not Taken” by Robert Frost (1874-1963)
Two roads diverged in a yellow wood, And sorry I could not travel both And be one traveler, long I stood And looked down one as far as I could To where it bent in the undergrowth;
Then took the other, as just as fair, And having perhaps the better claim, Because it was grassy and wanted wear; Though as for that the passing there Had worn them really about the same,
And both that morning equally lay In leaves no step had trodden black. Oh, I kept the first for another day! Yet knowing how way leads on to way, I doubted if I should ever come back.
I shall be telling this with a sigh Somewhere ages and ages hence: Two roads diverged in a wood, and I— I took the one less traveled by, And that has made all the difference.
Meaning of the Poem.
This poem deals with that big noble question of “How to make a difference in the world?” On first reading, it tells us that the choice one makes really does matter, ending: “I took the one less traveled by, / And that has made all the difference.”